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    Coding + Fitness – Lesson 1: Video Sensing basics   Introduction In this unit, students learn how to use their own movement to control sprites in Scratch. We begin with the simplest interaction – making a sprite animate when motion touches it and build step-by-step until students create a small motion-powered game. Along the way, students learn how to use the camera, adjust sensitivity, react to player movement, and design fun behaviors that bring their games to life. Video Sensing Blocks Explained Open Scratch and start a new project, you must add video sensing every time you start a new project that will include video sensing. How to add video sensing: (Again) Click the Extensions button (bottom left) Choose Video Sensing   How Video Sensing works When you add the Video Sensing extension in Scratch, you get special blocks that let your project react to your real-life movement. Here’s what each block does and how students will use them:     Video Sensing Basics Let’s build a simple motion sensing app that lets you use video to interact with a character using video motion! Goal: Make a character move around the screen when you touch it through your video feed. 1. Start by adding a character sprite to your project. 2. Choose any character sprite you want! We went with the flying cat!   Challenge: Make the cat fly to a random spot on screen when you touch it through video! Ask the class: “Which of the video sensing blocks do we need to detect when you touch the cat?” To the class: “Raise your hand if you think it’s A!”, “Raise your hand if you think it’s B!” And so on… Answer: In this case, A is the correct answer. What effect will this have? This will program the cat to detect when you touch it. Now how can we make the cat move when you touch it? Using motion blocks! Find the glide (1) secs to (random position) block and attach it to the video motion block.   What will this do? It will make the cat move to a random position every time you touch it! What if you want to add a simple animation to the cat? What kind of block would you need? The switch costume to ( ) block! Where does this block go?         Place it before and after the glide block. What will this do? This will make the cat switch to a flying pose while it moves, then back to it’s default pose when it reaches it’s destination. Nicely done! Let’s take it to the next level! Continue on the next unit! >>>

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    Video Sensing Basics: Bubble Pop Introduction In this lesson students will create a beginner-friendly Bubble Pop game. Bubbles will float around the screen, and whenever the camera sees enough motion on a bubble, it pops. Students will learn how Scratch uses the webcam to detect movement, how clones help create many bubbles, and how simple game loops make everything run smoothly. Goal: Build a bubble popping game that uses video motion sensing Students will make a simple game that includes: Bubbles spawning continuously Randomize position and movement direction of bubbles Use video motion to pop bubbles   Step by step: Bubble Pop – Setup 1. Create a new project. 2. Add video sensing. 3. Add the ball sprite. (Or any other sprite you want to “pop”) That’s all the setup you need!   Step by step: Bubble Pop – Coding All of the code for this project goes on the ball sprite, so make sure you have it selected. Spawning the Bubbles What is the best way to spawn a bunch of bubbles continously? The create a clone block! It allows us to make endless clones of any sprite! Does the code also get cloned? Yes! Add this code to the sprite! What does this chunk of code do? It will create clones of the bubble forever! How often will the clones spawn? Once per second! Feel free to modify the time in between clones by increasing or decreasing the wait (1) seconds block. You can even randomize this timer! What’s the next costume block for? Good question! It rotates the ball’s costume every time it gets cloned so each ball will be a different color. Keep in mind this only works on sprites that have more than one costume. Are we done? What’s missing? We are not done! Next, we have to code the behavior of the clones! Stay on the same ball sprite and get ready to add more code!   Coding the game: Clone Behavior What does each clone need to do? Spawn at a random position Move in a random direction Pop when it is touched. Let’s start with spawn position and direction. Add this code to the ball sprite. What does this code do? This code programs each clone of the bubble to do the following: Show – Make the clone visible. go to random position point in direction (pick random (1) to (360) – Randomize the direction. Great this takes care of spawning conditions. What’s missing here? We still need to add movement and video sensing! Add this code to make each bubble move! forever – The bubbles will run this behavior forever. if on edge, bounce – Bounce off the edges of the screen move (5) steps – Move slowly across the screen Great that takes care of movement! What’s next? We still need to add video sensing and make it “pop”!       Add this code inside the same forever loop, under the move and bounce blocks. if <video motion on sprite > (50)> thenThis checks how much motion the camera sees on top of the bubble. If the motion number is greater than 50, Scratch decides something touched the bubble. start sound PopThis plays a popping sound so it feels like you burst the bubble. delete this cloneThis removes the bubble from the game so it looks like it popped. What would happen if the number was smaller, like 20?It might pop too easily without you even touching it. What if we made it 90?It will be harder to pop! That’s all! Well done! You’ve successfully coded a bubble popping game. Optional bonus objectives: Add a timer Add a score Try to get the highest score before the time runs out! Coding the game: Full code Excellent work so far! Let’s build another cool project on the next unit! >>>

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    Video sensing Basics: Bubble Pop Game Introduction In this lesson students will create a beginner-friendly Bubble Pop game. Bubbles will float around the screen, and whenever the camera sees enough motion on a bubble, it pops. Students will learn how Scratch uses the webcam to detect movement, how clones help create many bubbles, and how simple game loops make everything run smoothly. Goal: Make a simple bubble popping game with video motion sensing The game will include the following: Bubbles spawning continuously Randomize position and movement direction of bubbles Use video motion sensing to pop bubbles   Step by Step: Building the game 1. Start by Creating a new project. 2. Remember to add video sensing! 2. Add a ball sprite to your project. (Or any other object you want to “pop”)      

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    Lesson 3: Stretch Time New Project: Make Your Own Guided Stretching App Introduction In this lesson you will create a simple guided stretching app in Scratch. The app will show you which stretch to do, and how long to hold it. You will use sprites as stretch models, on-screen instructions to guide the player, and a timer that tells tou how long to hold each stretch, by the end you will have a working stretch routine that feels like a real fitness tool. If you finish early, you can add more stretches, create your own animations, or design a full stretching sequence. Stretching Matters! Have a discussion with your class about the importance and benefits of stretching. Q: Why do we even stretch? What is the point? It warms up your muscles, so they are ready to move. It helps prevent injuries by keeping tight muscles from pulling or straining. It increases flexibility so your body can move more comfortably. It improves posture by loosening stiff areas. It boosts blood flow, which helps you feel more awake and focused. It feels good and it’s FUN!   New project – Step by Step: Stretch time Get ready to make a new project! 1. Create a new project. 2. Don’t forget to add video sensing. 3.  Add a new blank sprite to your project.   Step by Step: Setup – Adding Stretches Each stretch will be added as a different costume on one sprite. There are 2 ways to add stretches to your game. 1. Draw each stretch yourself 2. Use existing sprites that look like stretches 3. Do a combination of stretches   Drawing stretches These are all custom drawn sprites. You can remake these stretches or draw them in your own style.   Using built-in sprites Scratch includes a ton of human sprites doing a variety of poses that look like stretches. You are free to use them. 1. Click on choose a costume in the costume tab.   2. Add as many sprites as you want that look like a stretching pose!

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    Coding + Fitness – Lesson 1: Introduction What this class is about In this course students jump into the world of motion-powered coding. They’ll explore how Scratch can detect their movements through the camera and use those movements to control sprites, trigger animations, pop targets, and more. This unit mixes light stretching, basic fitness ideas, and the foundations of video sensing so students understand how their motions interact with their projects. By the end, students will be waving, tapping, dodging, and blocking their way through interactive starter games — all powered by their own movement. Why Fitness Matters Q: Why are we doing fitness in a coding class?A: Because your brain works better when your body moves! A little stretching or jumping wakes up your energy so you can think faster and focus longer. Q: Does moving really help me learn?A: Yes! When you move, your brain gets more oxygen, which is like giving it a power-up. It helps you stay alert, solve problems, and be more creative when you code. Q: Why should kids start healthy habits now?A: Starting early makes everything easier later. Just like leveling up in a game, small healthy habits add up. The more you practice now, the stronger and healthier you’ll be as you grow. Q: How does fitness tie in with the games we’re making?A: Your body is the controller! By using video motion sensing, you can get exercise while having fun! Q: Why is fitness important?A: Fitness is the ultimate life hack! It comes with incredible benefits that can truly change your life for the better, including: Longer Lifespan – Staying active helps you live a longer, healthier life Increase Confidence – Feeling healthy, strong, and capable makes you feel good and boosts your self-esteem Mental Health – Exercise reduces stress and helps your brain feel calm, focused, and happy Discipline – Practicing healthy habits teaches responsibility and consistency that can help you reach your goals even outside of fitness Mobility – Stretching and moving helps your body stay flexible and balanced even as you age Strength – Building muscle makes everyday tasks easier, can protect you from injuries, and allow you to be helpful in all kinds of situations Energy – Exercise wakes you up and gives you more fuel to learn, play, and enjoy life   Time to get started Now that we’ve discussed the importance of physical fitness, we’re ready to start building video sensing games! Move on to the next Unit to continue! >>>

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    Coding + Fitness Safety Guide (Please read before starting the course)   Course Description: This course combines computer science with physical wellness by teaching students how to design interactive fitness-themed games, tools, and challenges. Using Scratch’s video sensing, motion tracking, and other creative coding tools. Students will build games such as juggling simulators, soccer goalie challenges, reaction tests, and workout-timing utilities. Students will also explore additional software outside of Scratch to enhance their projects, learn basic video-based interaction techniques, and understand how different platforms interpret movement and input. By the end of the course, students will have created original “fitness hacks” that blend coding, creativity, and real-world physical activity.   Safety & Setup for Video Sensing Activities Before we leap, stretch, jump, or flail in front of a webcam, students learn how to create a safe, functional, and non-chaotic workspace. Because motion projects involve actual movement, safety guidelines are essential for preventing accidents and for making sure the computer can read your movements accurately.   Setting up a play area When testing motion-based games, students should stand more than an arm’s length away from their device. This minimizes the chances of you accidentally slapping your device, or one of your classmates. Students must also keep one open seat between themselves and classmates to allow safe movement. No elbow-to-elbow coding today. Chairs, backpacks, jackets, liquids, and the occasional forgotten snack wrapper should be moved aside to create a clean activity zone. Some activities may require a larger space such as a gym, yard, or park, and should only be done with counselor supervision. Always ask your counselor for approval before starting any motion activity!   Lighting Requirements Rooms should be bright and evenly lit with steady lighting (no flickering lights). Think “cheerful learning space,” not “mysterious detective interrogation.” Avoid lighting directly behind a student because it turns them into a dramatic silhouette and the camera gets confused. Consistent lighting helps video sensing track movement accurately and prevents the tragic moment where Scratch thinks your hand is actually part of the wall.   Device Placement & Stability Devices should be placed on a stable, unmoving surface such as a desk or table. Students should not hold their laptops during motion-based activities because shifts in angle or position interfere with camera tracking. If tablets or detachable devices are used, they should be secured using stands or cases that prevent wobbling.   Camera Calibration Basics Students will practice adjusting their camera angle so they are framed correctly. If the camera can only see the top of your head or is aimed at the ceiling, it will not work correctly! Backlighting and strong shadows interfere with detection, so we avoid those. Students always test camera responsiveness before starting a project – a simple “wave test” works wonders.   Behavior Expectations Students should move with energy but also with control, staying inside the interaction zone. No sprinting, no leaping off chairs, and definitely no “accidental” intruding in another student’s space. Respect for classmates’ space is essential so everyone stays safe.   Communicating and Enforcing Safety rules To help students stay safe and get the best results from motion-based projects, teachers introduce and reinforce these rules consistently. Think of the rules like a gentle force field that blocks chaos and physical damage.   1. Show the included Safety Rules Poster Display the Coding + Fitness Quick Safety Rules poster at the front of the classroom or project it onto a screen before beginning any motion activity. Keep it visible throughout the lesson so students can reference it easily.   2. Review the Rules Together Read through each rule as a class. Teachers may invite volunteers to read aloud or summarize in their own words. This ensures all students understand the expectations.   3. Demonstrate Proper Setup Briefly model the key rules: • How far “one arm’s length” is • What a clear workspace looks like • How a device should be positioned • What gentle, controlled movement looks like A quick demonstration helps students visualize correct behavior.   4. Class Environment Check Have students inspect their own area and fix any issues such as clutter, poor lighting, or unstable devices. This builds responsibility and prepares them for safe movement.   5. Reinforce the “Why” Behind Each Rule Ask simple questions like: • “Why does the camera work better with bright light?” • “Why do we stand away from our device?” Students’ answers help them internalize the rules.   6. Maintain Consistency Before every motion-based project, briefly remind students of the rules and reference the poster. Praise students who follow expectations and calmly redirect those who forget.   Time to Get Started!   Now that students know how to move safely, set up their space, and keep their devices from falling off desks in dramatic slow motion, they’re ready to begin the fun stuff. Unit 1 introduces students to the basics of video sensing and shows them how to make their very first movement-powered interactions come to life. With safety mastered and creativity unlocked, it’s time to jump (gently and safely) into our first coding adventure!   Let’s move on to UNIT 1! >>>

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    Setup Guide: What You Need to Start Coding + Moving Before we jump into video sensing, stretching, and building awesome interactive games, here’s what students need to get set up. This guide helps everyone start strong and ready to move. Devices You Can Use To do video-sensing projects, students need a device that has a working camera. Any of these will work: Laptop or Chromebook – Most recommended– Built-in camera makes setup super easy– Best performance for Scratch projects Tablet (like an iPad) – Touchscreen controls– Great for younger students– Works with Scratch through the browser (no download needed) Smartphone – Works in a pinch– Camera is strong but the small screen can be tricky– Best used for simple video-sensing demos How to access Scratch You can either download and install Scratch or you can simply go to the Scratch website at scratch.mit.edu You can create your own Scratch account to save your progress from day to day and week to week.   To download and install Scratch, follow the steps below: Go to this page: https://scratch.mit.edu/download     Run the Scratch installer.       That’s all for installing scratch!   Alternate method: Use Scratch in the Browser (No Download Needed) Open a web browser (Chrome is best). Go to: scratch.mit.edu Click Create at the top. Start coding right away! Works on: – Laptops– Chromebooks– iPads– Tablets– Many smartphones Camera Check Once Scratch is open, students will use the camera during Unit 1.To check if the camera works: Open the Scratch editor Click the Extensions button (bottom left) Choose Video Sensing A live video should appear in the stage area. If the screen is black: The browser might need permission Help students to click “Allow Camera” Make sure nothing is covering the lens Make sure the camera is not being used by any other program That’s all software/hardware setup you need! See the next unit to learn how to setup your station and maintain safety! >>>

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